3D Modelling (Mis)Adventures

Me modelling Furdman02’s Sonic OC, Maya the Mako Shark.

Recently, I got the drive to learn 3D modelling once again! I’ve been determined to make one good model, particularly a character one, but haven’t gotten any really finished.

As pictured above, I tried modelling Furdman02’s Sonic OC, Maya the Mako Shark. Furdy provided a really good model sheet, which I’ll link here, which seemed to have provided enough detail to make a 3D model out of. With the help of the tutorial playlist below, I started to follow along.

I started out with the chest, arms, legs, feet, and torso just fine, but I had trouble figuring out how to model the head, hands, and her tail. To be honest, I either haven’t looked deep enough for other tutorials that concern features like this or didn’t think how hard it’d be. My usual problem with trying to model the tail was that I’d have the left view aligned but not have the front aligned, making it look more like a beaver tail than the shark tail I wanted.

Also it becomes hard to manipulate the shape from the front view and doesn’t align like it should look like.

Plus, in the video, the artist had a drawn reference of the hands from the top-down angle, which my ref did not. This leaves with the choice of either referencing an official 3D model of a Sonic character and model it after that or just try to wing it. As of writing I haven’t progressed past the torso, arms, chest, legs, and feet.


However, the journey doesn’t end there, as I started another 3D modeling project today.

I want to make a 3D model of Lum, personally because there aren’t any preexisting models of her that you can download online and I wanted to put her in as a character mod in Left 4 Dead 2. I used this fanart as a starting point because I felt this was the kind of style I wanted to see on the final 3D model. My idea is to use multiple reference images to create a composite model of her, as this image isn’t a model sheet, so moving and rotating images will probably happen throughout the making of this model.

To be honest, it’s not starting out too pretty, and I think I might start from scratch, but keep the references intact.


I’m not sure if these will ever see a day where they’re fully finished or if I’ll even still care about working on them in the end, but gosh would be impressive to see them in a finished form, so stayed tuned in case there’s a part two to this.

Today was a great day for my art

The WIP featured here was done in GIMP, I figured I try it for a change, after all, it has a good rep with artists, as far as I know.

This also is from the perspective of 3 days ago, since I didn’t finish this post in time.


Today was unexpected for me in a way, I’m gonna recap this as best as I can, soooooo here goes!

My Mami was asleep for the most of the day, I played a slot machine like game on the stereo system, and spent most of the day on art!


Although I didn’t necessarily plan out the day, my art became the main focus on it’s own. It started off with this painting in Krita I did, which I’m keeping a surprise hehe, intended as an entry for a calendar feature photo. It’s been in the works for mostly this week and last, with it being on the back burner for about a month, with the near end result looking incredibly pretty.

But as for that piece, I will reveal that as a surprise if it makes it, if not, then you’ll see it here most definitely. However, I do present to you a WIP of Furdy’s Maya the Mako Shark, as seen above. In this, you can see Maya rocking a pair of boxing gloves, a sports bra, and sports shorts.

So all in all, it’s very cool how today led me to my art, hope you enjoy! 😉

Commission and full body drawing ambitions

It’s a daydream that I constantly have every now and then, my ambitions are high, but my art, in my humble opinion, just isn’t there yet. I crudely ask myself, “Your art isn’t worth paying a penny for is it?” and the answer is no. But I’m probably being a tad much harsh on myself, besides, I’m the same person that has done the negativity laced ambitious thoughts like this before too. By the way, my focus is on Sonic the Hedgehog related art, just to let you know what’s my mindset and/or alike.

A major concept I struggle with is full body drawings, for the most recent time I fully did one was this one of Sonic back in May of 2021:

Made on May 5, 2021.

To be fair, this is nearly a year old, and I’ve made some improvements over time. Take this one of Furdy’s OC, Maya the Mako Shark I did more recently, which is still in WIP state since:

Made on January 14, 2022.

Sadly, I lost the original Krita file due to accidentally wiping my main Windows partition somehow (I now use the Linux distro Kubutnu), although I remember formatting the empty partition. But thankfully, my godmother’s co-worker was able to use some recovery software to gain files back, but they were mostly corrupted or scrambled. However, on a positive note, I still have the PNG of this and I probably can recover more of my files using Linux recovery tools.

So I really aim for improvement on my art in general and reach the point where I’m confident in doing commissions. Some particular things I’d like to do with the income earned (if I do and probably won’t lol) is donate to open source projects and buy a dedicated hard drive for my server I can think from the top of my head.

Praise be Maya

I want to dedicate this post to Furdy’s (@Furdman02 is his Twitter account) OC, Maya the Mako Shark! I just gotta say I absolutely adore this OC, her design is absolutely amazing! I especially dig her “edgy” look that Furdy calls it.

I have literally sooooo many WIPs on her that I’ve probably yet to share, with many of them being considered unfinished personally, but love them all pretty much though. My hope is to one day finish a full body drawing of her and maybe do a poster of her, gosh that’d be effing amazing.

Side note: effing is considered a word in my browser haha.